Skills
The skill tree with six branches and five rows. Where skill points come from and how the next rows open.
Bu sayfa henüz çevrilmedi.
You spend skills in the launcher in the skill tree. Every skill level costs skill points and adds a percentage to your ship's stats. Skills apply to all your ships.
Skill points
- From levels: 1 point right at level 1, then 1 point for every 3 levels, up to level 30.
- From galaxy gates: a completed Nexus or Fracture gives 1 point, a Singularity 2 points, only for the first 5 completions of each gate. Gates give 20 points in total.
The tree can be reset at any time, the spent points come back and you can spend them again.
Rows
Every branch has five rows. The first row is open from the start. The next row opens in all branches at once as soon as you have at least one skill of the previous row at its maximum level. The last skill of each branch costs more points per level.
Branches
- Lasers – laser damage and hit chance.
- Rockets – rocket damage.
- Shields – shield capacity, recharge and absorption.
- Hull – max HP and HP repair.
- Agility – evasion.
- Hunting – damage against monsters (does not apply to players) and more cargo.
6 branches, 5 rows, the whole tree maxed costs 78 skill points.
Lasers
13 points
1Laser Calibration
Fine-tuned emitters raise the damage of all your lasers.
Laser damage +2 % per level · max 3 (+6 %)1 point per level
2Targeting Optics
Improved targeting optics raise your chance to hit.
Hit chance +1 % per level · max 3 (+3 %)1 point per level
3Laser Overcharge
Overcharged capacitors push laser damage well past factory limits.
Laser damage +3 % per level · max 3 (+9 %)1 point per level
4Sharpshooter
Stabilised targeting raises your hit chance even further.
Hit chance +2 % per level · max 2 (+4 %)1 point per level
5Laser Master
Top of the laser branch, a big laser damage bonus.
Laser damage +6 % per level · max 1 (+6 %)2 points per level
Rockets
13 points
1Rocket Payload
A heavier payload raises the damage of your rockets.
Rocket damage +3 % per level · max 3 (+9 %)1 point per level
2Fusion Warheads
Fusion warheads add a big extra punch to rocket damage.
Rocket damage +4 % per level · max 3 (+12 %)1 point per level
3Rocket Guidance
Better guidance gets more damage out of your rockets.
Rocket damage +3 % per level · max 3 (+9 %)1 point per level
4Heavy Warheads
Heavier warheads, rockets hit even harder.
Rocket damage +5 % per level · max 2 (+10 %)1 point per level
5Rocket Master
Top of the rocket branch, a big rocket damage bonus.
Rocket damage +8 % per level · max 1 (+8 %)2 points per level
Shields
13 points
1Shield Capacitors
Extra capacitors raise the total capacity of your shields.
Shield capacity +3 % per level · max 3 (+9 %)1 point per level
2Shield Recharge
Faster recharge circuits make your shields regenerate quicker.
Shield regen +10 % per level · max 3 (+30 %)1 point per level
3Absorption Matrix
A denser shield matrix soaks up a larger share of incoming damage.
Shield absorption +2 % per level · max 3 (+6 %)1 point per level
4Shield Overload
Controlled overload raises your shield capacity.
Shield capacity +5 % per level · max 2 (+10 %)1 point per level
5Bastion
Top of the shield branch, a big shield capacity bonus.
Shield capacity +8 % per level · max 1 (+8 %)2 points per level
Hull
13 points
1Hull Plating
Additional armor plating raises your maximum HP.
Max HP +3 % per level · max 3 (+9 %)1 point per level
2Repair Nanites
Nanite swarms considerably speed up HP repair out of combat.
HP repair +15 % per level · max 3 (+45 %)1 point per level
3Reinforced Frame
A reinforced frame pushes your maximum HP even higher.
Max HP +4 % per level · max 3 (+12 %)1 point per level
4Emergency Hull
Backup bulkheads raise your max HP.
Max HP +5 % per level · max 2 (+10 %)1 point per level
5Unbreakable
Top of the hull branch, a big max HP bonus.
Max HP +8 % per level · max 1 (+8 %)2 points per level
Agility
13 points
1Evasive Maneuvers
Sharper maneuvering raises your chance to evade enemy fire.
Evasion +1 % per level · max 3 (+3 %)1 point per level
2Vector Thrusters
Side thrusters snap your heading and raise your evasion.
Evasion +1 % per level · max 3 (+3 %)1 point per level
3Jinking
Irregular course changes make you harder to hit.
Evasion +1 % per level · max 3 (+3 %)1 point per level
4Phantom
Unpredictable flight raises your evasion.
Evasion +1 % per level · max 2 (+2 %)1 point per level
5Ghost
Top of the agility branch, your ship is hard to hit.
Evasion +2 % per level · max 1 (+2 %)2 points per level
Hunting
13 points
1Monster Hunter I
Knowing monster weak points raises your damage against them. Does not apply to players.
Damage vs monsters +2 % per level · max 3 (+6 %)1 point per level
2Cargo Modules
Extra containers enlarge your ship's cargo.
Cargo +5 % per level · max 3 (+15 %)1 point per level
3Monster Hunter II
Even more damage against monsters. Does not apply to players.
Damage vs monsters +3 % per level · max 3 (+9 %)1 point per level
4Predator
A seasoned hunter, another monster damage bonus.
Damage vs monsters +4 % per level · max 2 (+8 %)1 point per level
5Monster Hunter III
Top of the hunting branch, a big monster damage bonus.
Damage vs monsters +8 % per level · max 1 (+8 %)2 points per level
Güncellendi: 11 Ekim 2026
