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Galaxy gates

Spin for frames, build the gate on the map, install Scrap-yard modules, clear the waves and take the reward.

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A galaxy gate is a private instance with waves of enemies. You first have to build it – a gate is made of frames and modules from the Scrap-yard.

Building step by step

  1. Spin for frames. In the launcher you spin for Quantum Energy or Quantium, one spin or ten at once (VIP pays nine for ten). Every spin gives either a gate frame or one reward (ammo, an orb, a repair kit). The chances and the number of frames each gate needs are in the table below. Frames go straight into the gate.
  2. Build on the map. Once the gate has all its frames, the Build on the map button places it – its portal appears on your faction's base (and on the minimap). The frames move to the map and you can fill the next gate in the launcher.
  3. Scrap-yard modules. Install three core modules (stabilizer, core, conduit) and the gate's key into the gate on the map. They are crafted in the Scrap-yard workshop. Only then the gate opens and you can fly in (J at the portal).

While you hold a full gate that is not built on the map yet – or a full next gate while the previous one still stands – no frames drop and spins give only rewards. You cannot stack two gates.

Entering an open gate consumes it (the placement and the modules). Build another one for the next run. Every gate has a minimum level for entry.

What spins drop

RewardAmountNexus GateFracture GateSingularity Gate
Gate frame115 %15 %15 %
Ammo QC-II40-10022.8 %22.5 %22.6 %
Ammo QC-III30-8023 %23.3 %23.3 %
Ammo SC-130-6013.8 %14 %14 %
Ammo SC-220-409.2 %9.3 %9.3 %
Ammo QC-IV10-255.8 %5.8 %5.8 %
Ammo R-III3-82.5 %2.5 %2.5 %
Ammo LR-III3-82.5 %2.5 %2.5 %
Rare orb10.6 %0.6 %0.6 %
Common orb11.2 %1.2 %1.2 %
Repair Kit13.6 %3.3 %3.2 %
GateFramesSpin for energySpin for Quantium
Nexus Gate40100300
Fracture Gate60100300
Singularity Gate80100300

The run

Waves appear in a ring around you. Clearing a wave opens two portals: to the next wave or back to base. Single waves give only the monster rewards – the reward comes for completing the whole gate. All gates have the same waves, but a harder gate has stronger monsters and higher kill rewards. An unfinished run is saved, so leaving, disconnecting or dying does not throw it away. Next time you continue from the saved wave. A saved run can be ended in the launcher.

A completed gate also gives skill points, but only for the first few completions (see Skills).

Nexus Gate

15 waves, 40 frames, entry from lvl 10
  1. 130× Vespid
  2. 210× Vespid, 10× Drifter, 10× Nerith
  3. 310× Drifter, 10× Nerith, 10× Nerith (boss)
  4. 45× Nerith (boss), 10× Aetheris, 5× Noxar
  5. 510× Noxar, 5× Warden
  6. 65× Warden, 10× Aetheris, 5× Aetheris (boss)
  7. 75× Aetheris (boss), 10× Eyer, 5× Warden
  8. 810× Eyer, 5× Eyer (boss), 5× Aetheris (Zenith)
  9. 95× Eyer (boss), 10× Nerax
  10. 1010× Nerax, 5× Nerakon, 5× Eyer (boss)
  11. 1110× Nerakon, 5× Morthis
  12. 1210× Morthis, 5× Nerakon, 2× Morthis (boss)
  13. 1310× Morthis, 10× Aetheris (Zenith), 3× Morthis (boss)
  14. 1410× Morthis, 5× Morthis (boss)
  15. 155× Morthis (boss), 10× Morthis, 5× Nerakon
Reward for completing the gate
1 Skill point (NEXUS) – at most 5 in total
30.000 Ammo QC-IV
50 Ammo R-III
50 Ammo LR-III
30.000 Quantium
1 QP-3 (25 %)
Modules: Gate Conduit Module, Gate Stabilizer Module, Gate Core Module, Nexus Key Module

Fracture Gate

15 waves, 60 frames, entry from lvl 11
Monsters ×1,5, kill rewards ×1,5
  1. 130× Vespid
  2. 210× Vespid, 10× Drifter, 10× Nerith
  3. 310× Drifter, 10× Nerith, 10× Nerith (boss)
  4. 45× Nerith (boss), 10× Aetheris, 5× Noxar
  5. 510× Noxar, 5× Warden
  6. 65× Warden, 10× Aetheris, 5× Aetheris (boss)
  7. 75× Aetheris (boss), 10× Eyer, 5× Warden
  8. 810× Eyer, 5× Eyer (boss), 5× Aetheris (Zenith)
  9. 95× Eyer (boss), 10× Nerax
  10. 1010× Nerax, 5× Nerakon, 5× Eyer (boss)
  11. 1110× Nerakon, 5× Morthis
  12. 1210× Morthis, 5× Nerakon, 2× Morthis (boss)
  13. 1310× Morthis, 10× Aetheris (Zenith), 3× Morthis (boss)
  14. 1410× Morthis, 5× Morthis (boss)
  15. 155× Morthis (boss), 10× Morthis, 5× Nerakon
Reward for completing the gate
1 Skill point (FRACTURE) – at most 5 in total
40.000 Ammo QC-IV
100 Ammo R-III
100 Ammo LR-III
40.000 Quantium
1 QP-3 (11.25 %)
1 QP-4 (3.75 %) – or (only one drops)
Modules: Gate Conduit Module, Gate Stabilizer Module, Gate Core Module, Fracture Key Module

Singularity Gate

15 waves, 80 frames, entry from lvl 12
Monsters ×3, kill rewards ×3
  1. 130× Vespid
  2. 210× Vespid, 10× Drifter, 10× Nerith
  3. 310× Drifter, 10× Nerith, 10× Nerith (boss)
  4. 45× Nerith (boss), 10× Aetheris, 5× Noxar
  5. 510× Noxar, 5× Warden
  6. 65× Warden, 10× Aetheris, 5× Aetheris (boss)
  7. 75× Aetheris (boss), 10× Eyer, 5× Warden
  8. 810× Eyer, 5× Eyer (boss), 5× Aetheris (Zenith)
  9. 95× Eyer (boss), 10× Nerax
  10. 1010× Nerax, 5× Nerakon, 5× Eyer (boss)
  11. 1110× Nerakon, 5× Morthis
  12. 1210× Morthis, 5× Nerakon, 2× Morthis (boss)
  13. 1310× Morthis, 10× Aetheris (Zenith), 3× Morthis (boss)
  14. 1410× Morthis, 5× Morthis (boss)
  15. 155× Morthis (boss), 10× Morthis, 5× Nerakon
Reward for completing the gate
2 Skill point (SINGULARITY) – at most 10 in total
50.000 Ammo QC-IV
150 Ammo R-III
150 Ammo LR-III
50.000 Quantium
1 QP-4 (25 %)
Modules: Gate Conduit Module, Gate Stabilizer Module, Gate Core Module, Singularity Key Module

Aktualisiert: 11. Oktober 2026