About the author
Hi, I am No Wonder. I am 24 and I build Quant EIDOS on my own: the game, the launcher, the server, the website and the Discord.
Where it comes from
Space MMOs have been with me since childhood. I started playing DarkOrbit when I was nine and it kept me hooked for years: clans, gates, fights over maps, chasing better gear. I always wanted to be good. But without really long hours that was not possible, so as a kid I even tried bots, because otherwise there was no way to keep up with people who played all day.
That is where the core idea of Quant EIDOS comes from: a game where progress is fair. Where your time pays off, groups make sense and bots have no place.
How I got into programming
I started programming at seventeen. I was never a genius, but I loved games and wanted to understand how they work inside. I learned step by step, tried things and did a lot of them for the first time.
[TODO: When and why did you start Quant EIDOS? The first work on the game is from October 2025.]
What matters to me
- Fair progress. Time spent in the game pays off without endless grind and without bots.
- Groups and clans. The game should be better in a group, without leaving solo players behind.
- Listening to players. The beta is about you telling me what works and what does not.
How it is made
June 2026: the first game version
A ship with drones, coloured cubes instead of monsters.

June 2026: the first launcher




September 2026: models and a new interface


Now

The whole development story is in the devlog: How Quant EIDOS was made.
How to join
- Sign up for the beta (starts 15 Nov 2026).
- Join the Discord and share ideas and bugs.
- The project is non-profit. If you want, you can support development. A donation gives you only the Supporter badge, no in-game advantage.
Thanks for being here. See you in the galaxy.
No Wonder
