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Ships

Every ship with base values, slots and price, straight from the server configuration.

Each ship model can be bought once. A ship stands in a hangar (one hangar, one ship) and has two gear loadouts you switch in the game with C, even in the middle of a fight.

Nostara

Nostara

starter ship

Every pilot's starter ship. One laser, one shield and one Extra slot, for the first steps and the home maps. Not for sale, granted at registration.

HP
50,000
Speed
403
Cargo
150
Lasers
2
Reactors
3
Extra
1
Launcher
0
Ironclad

Ironclad

150,000

Cheap early combat ship: 4 lasers, 4 shields, 2 engines and a rocket launcher slot. The best first purchase for Q-Credits.

HP
85,000
Speed
442
Cargo
450
Lasers
5
Reactors
7
Extra
3
Launcher
1
Avalon

Avalon

450,000

Heavy cargo cruiser: huge HP, 10 shields and a big cargo hold, but slower. Built for long farming runs and surviving hard fights.

HP
200,000
Speed
364
Cargo
900
Lasers
7
Reactors
14
Extra
4
Launcher
1
Nyx

Nyx

20,000 + 300,000

Fast ship for the lower maps: on your own faction's maps (x1-x4) it gets +10 % HP, shield, lasers, rockets and speed.

HP
100,000
Speed
462
Cargo
1,000
Lasers
8
Reactors
8
Extra
2
Launcher
1

Bonus: laser damage +30 %, rocket damage +30 %, shield capacity +30 % (only on your own faction's lower maps)

Korvane

Korvane

80,000

The fastest large ship: 10 lasers, 7 shields and speed 380. Great for hunting and getaways.

HP
160,000
Speed
468
Cargo
1,350
Lasers
12
Reactors
11
Extra
3
Launcher
1
Torak

Torak

225,000

Flagship battleship: 15 lasers, a special slot and +10 % to lasers and HP. The highest firepower in the shop.

HP
280,000
Speed
396
Cargo
2,500
Lasers
18
Reactors
16
Extra
4
Launcher
1
Oria

Oria

Special100,000

Special edition: an agile ship with 8 shields, a special slot and +10 % speed.

HP
90,000
Speed
488
Cargo
750
Lasers
6
Reactors
13
Extra
3
Launcher
1

Slots

  • Lasers and the rocket launcher are weapons.
  • Reactors are shared slots for shields and engines. You choose the mix.
  • Extra slots take modules: repair bots, auto rockets, tactical modules and expanders for more Extra slots.

Gear can only be changed at a base (or while you are offline), and not right after a fight. Cargo decides how much space scrap and material you carry.

Destroyed ships and skins

A ship destroyed in combat stays destroyed until you repair it: on the death screen or in the launcher hangar (see Getting started). A destroyed ship cannot be activated.

Skins only change the look of one ship model and do not affect stats. They are bought in the launcher, once, and you can put one on at any time. Some skins are for one faction only.

The numbers are provisional, the final ship balance comes before the beta.

Updated: 11 October 2026